Highlights
- Flintlock: The Siege of Dawn reimagines Dark Souls' interconnected level design with Rift shortcuts for streamlined exploration.
- The game's Rifts not only act as shortcuts but also offer players a high level of freedom in their movement.
- Flintlock's vertical level design paired with Rift shortcuts encourage players to explore and find hidden loot-filled chests. Rifts also show off the game's flashy animations.
Despite being almost 13 years old now, many Soulslikes still follow the formula of the first Dark Souls very closely, borrowing heavily from its environments, enemy types, combat mechanics, and boss design. One core feature of Dark Souls that many Soulslikes have tried and failed to capture is its interconnected level design, where many of its key areas are joined together by a series of looping pathways and shortcuts. Flintlock: The Siege of Dawn takes this interconnected level design and puts its own unique spin on it.
Flintlock: The Siege of Dawn features a sort of semi-open world design in which players are dropped into a larger hub area and given several different paths to explore, many of which loop back around and connect to the central area, opening up a shortcut for streamlined exploration in the future. Many of these shortcuts appear in the form of Rifts, purple triangles in the sky that the player can teleport to. While Flintlock's Rifts are shortcuts first and foremost, there's a bit more to them, resulting in them being one of the game's biggest highlights.
Related
Flintlock: The Siege of Dawn is Worth its Weight In Gold With Build Variety
Flintlock: The Siege of Dawn has a fairly unique approach to build variety, and it's one that future Soulslikes might want to borrow from.
Rifts Are a Major Highlight of Flintlock: The Siege of Dawn
Flintlock's Rifts Act as Versatile Shortcuts
As mentioned up top, Flintlock: The Siege of Dawn's Rifts are shortcuts first and foremost. When players make their way through one of Flintlock's many underground caverns, ascending towers, or vast ravines, they'll occasionally be able to spot a standing totem with a skull placed on top. Interacting with this skull activates a series of Rifts in the sky that the player can instantly teleport to. These Rifts will often form a path back to the start of the area, thus unlocking a shortcut for the player should they spawn back at the beginning, or need a faster way to traverse the area.
But the first big trick up these Rifts' sleeves is that players have a surprisingly high level of freedom in how they choose to exit them. Players can freely move the camera while inside a Rift, and can either press the jump button to launch out of the Rift and gain height, or press the dodge button to exit the Rift and descend slowly. Moving the left stick will also see the player exit the Rift in that specific direction. With these extra tools, players can traverse certain areas of the map much more efficiently.
Flintlock's Rifts Encourage Vertical Exploration and Show Off Slick Animations
These shortcuts go hand-in-hand with Flintlock: The Siege of Dawn's vertical level design in some areas, as players can launch out of a Rift, gain height, and quickly make their way over to an elevated part of the environment they couldn't reach before. A good example of this is the walled city at the end of Flintlock's Three Peaks area, where players can use the floating Rifts to gain access to scaffolding that can't be reached from ground level. Players are usually rewarded for their vertical exploration as well, with some elevated positions containing loot-filled chests.
One of the strongest facets of Flintlock: The Siege of Dawn is the game's animations. From brutal finishers to adorable idle animations for Enki and Nor, a lot of time has clearly gone into Flintlock's animations, and they're on full display when the player teleports to a Rift and leaps out of one at full speed.
Flintlock: The Siege of Dawn
An action RPG with Soulslike elements, Flintlock: The Siege of Dawn pits Kian's human troops against gods and their dead armies. Along with hard-hitting Soulslike combat, Flintlock also focuses on gunplay and mobility.
- Platform(s)
- PlayStation 5 , Xbox Series X , Xbox Series S , PC
- Released
- July 18, 2024
- Developer(s)
- A44 Games
- Publisher(s)
- Kepler Interactive
- Engine
- Unreal Engine 4
- ESRB
- Mature 17+ // Blood, Violence
- Games
- Flintlock: The Siege of Dawn
- Xbox
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